There are rooms that only staff use, such as the Staff Room and the Research room, and patients also require toilet facilities.ĭiagnosis and treatment cost patients money, and the player can change hospital policy, including the amount of diagnosis patients require. Doctors must have acquired certain specialist skills to practise in certain rooms, such as the Research room (used to research new rooms and cures, and improve existing ones) and Operating Theatre. Some rooms, such as the Inflator room-where patients with Bloaty Head are treated-contain machines which require regular maintenance by a handyman: if neglected for too long, they will explode, killing all occupants of the room. Not every room is available at the start the rest must be researched. Once a diagnosis is made, the patient will be sent for treatment. Patients then return to the GP's Office to see a GP again with the information gained from the diagnosis procedure. Patients see a GP in his office, and if he cannot make a diagnosis, will send them for further diagnosis in a specialised diagnosis room. The player is given time to build the hospital at the start of each level before patients start coming. The player may also set up items (such as benches, fire extinguishers, and plants) in the open corridor spaces provided. Rooms include GP's Offices, Psychiatric rooms, Operating Theatres and Pharmacies, and are built by placing down a blueprint, assigning the location of doors and windows, and then placing down furniture (each room has required items, but can have more added). Each staff member has statistics that affect their performance, and doctors can be trained so their statistics will increase. Starting with an empty hospital, the player must build rooms and hire doctors, nurses, handymen and receptionists. Diseases include Bloaty Head (which swells the patient's head), King Complex (which implores the patient to impersonate Elvis Presley), and Alien DNA (which transforms the patient into an alien). The game has a somewhat dark sense of humour, similar to that of Theme Park in many ways (such as in terms of deaths). The player is required to build an environment which will attract patients with comical diseases, and then treat them while tending to their needs. Revival attempts have been made with the development of open-source remakes such as CorsixTH. The game was re-released on GOG.com in 2012 and Origin in 2015, and the PlayStation version was released on the PlayStation Network in Europe in 2008, Japan in 2009, and North America in 2010. A Sega Saturn version was in development, but cancelled. Theme Hospital was a commercial success, selling over 4 million copies worldwide, and was ported to the PlayStation in 1998. The game received a generally positive reception, with reviewers praising the graphics and humour in particular. Multiplayer support with up to four players was added in a patch. Designers originally planned to include four distinct gameplay modes corresponding to historical time periods, but this was dropped due to time pressures on the team. Peter Molyneux and James Leach came up with the idea of creating a Theme game based on a hospital, but Molyneux was not directly involved in development due to his work on Dungeon Keeper.
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